Cover | TOC | Chap | Prev Chap | Prev Fig | Next Fig | Next Chap |
![]() |
Figure 16.3
A star burst of lines colored using colors from a Color node. |
|
Click on the image to view the VRML scene. |
#VRML V2.0 utf8 # The VRML 2.0 Sourcebook # Copyright (c) 1997 # Andrea L. Ames, David R. Nadeau, and John L. Moreland Group { children [ DEF Burst Shape { # no appearance, use emissive coloring geometry IndexedLineSet { coord Coordinate { point [ 0.00 0.00 0.00, 1.00 0.00 0.00, 0.92 0.38 0.00, 0.71 0.71 0.00, 0.38 0.92 0.00, 0.00 1.00 0.00, -0.38 0.92 0.00, -0.71 0.71 0.00, -0.92 0.38 0.00, -1.00 0.00 0.00, -0.92 -0.38 0.00, -0.71 -0.71 0.00, -0.38 -0.92 0.00, 0.00 -1.00 0.00, 0.38 -0.92 0.00, 0.71 -0.71 0.00, 0.92 -0.38 0.00, ] } coordIndex [ 0, 1, -1, 0, 2, -1, 0, 3, -1, 0, 4, -1, 0, 5, -1, 0, 6, -1, 0, 7, -1, 0, 8, -1, 0, 9, -1, 0, 10, -1, 0, 11, -1, 0, 12, -1, 0, 13, -1, 0, 14, -1, 0, 15, -1, 0, 16, -1 ] colorPerVertex TRUE color Color { color [ 1.0 1.0 0.0, # burst center color 1.0 0.3 0.3 # burst ends color ] } colorIndex [ 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, ] } }, Transform { rotation 0.0 1.0 0.0 0.785 children USE Burst }, Transform { rotation 0.0 1.0 0.0 1.57 children USE Burst }, Transform { rotation 0.0 1.0 0.0 2.355 children USE Burst } ] }